In 2010, Garena built Garena+, an online game and social platform for gamers to socialise, discover, download and play online games. It revolutionised how Southeast Asian players interact and play games with one another. Today, all of Garena’s published PC games are hosted on Garena+, serving millions of users in the region.
To serve gamers on-the-go, Garena was launched as an application to provide enhanced gaming experience to smartphone users. The platform offers access to a list of best mobile games in the region, allows gamers to stay connected any time via Chat, and enables the users to track the game statistics for themselves, their friends and even their opponents via Game Assist.
Garena is a huge advocate for eSports, with an aspiration to make it mainstream in the region. By providing online and offline platforms for the eSports community, we strive to make eSports accessible to players everywhere regardless of skills level and to have it serve as an enjoyable form of entertainment for all.
Shopee is a social-first, mobile-centric marketplace where users come together to browse, shop and sell on the go, anytime, anywhere. As a consumer-driven marketplace fully integrated with logistical and payment support, Shopee aims to make online shopping easy, secure, and fuss-free for both sellers and buyers. We believe in the power of technology and hope to become a one-stop social & commerce destination of choice in Asia.
BeeTalk (Social Networking)
BeeTalk was founded with the mission of connecting people to be a part of a wider community. It is the first mobile social network tailored towards a Southeast Asian audience and allows users to forge new connections based on location and interests.
AirPay was developed in 2014 with a mission to improve financial accessibility for over 300 million people in ASEAN who lack access to banking and financial services. Using a ‘reverse ATM’ network, customers can convert cash at brick-and-mortar retail shops into digital currency, which can then be used to pay for both physical and digital goods including utility bills, gaming credits and e-commerce purchases. In 2015, a mobile application version was launched to cater to the increasingly mobile emerging middle class in ASEAN who have the additional option of linking up their credit cards and bank accounts to carry out transactions directly using their smartphones.